Configure Input Dialog.

Make sure that the 'Controller is Plugged in' and 'Memory Pak is plugged in' options are ticked. This will allow

you to use the Keyboard as a Controller and use Mempak saving (Native Saves). Then find out what Buttons you

want to reassign and click the right hand side box (shown Above) This will then give you a message 'Press Key

(6 second)' that's how long you have to press a key.

Once you have assigned your keys it's time to save your Profile (what you have just done) so double check all

keys are correct and then click on save Profile.

The Save File Dialog will open then write in a name for the Profile and then press Save. Normally it will open to

the Root (project64) Directory, if it doesn't then select that directory.

You will be returned to the Configure Input Dialog to then click the OK button to close. Now if you have a

Project 64 Controller Configuration Problems

pad/joystick you would like to use then set Joystick Input as Default.

(Using a Pad/Joystick for the Input)

Click on Options like the above Picture shows and then click Input.

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Make sure that the 'Controller is Plugged in' and 'Memory Pak is plugged in' options are ticked. This will allow

you to use the Pad/Joystick Controller and use Mempak saving (Native Saves). On the Game Device Section,

click the Drop Down Bar and choose your Controller from the list. Now find out what Buttons you want to

assign and click the right hand side box (shown Above)

This will then give you a message 'Press Key (6 second)' that's how long you have to press a key. Once you have

assigned your keys it's time to save your Profile (what you have just done)

Double check all keys are correct and then click on save Profile. The Save File Dialog will open ready for you to

write in a name (or find a dir and write a name.

Now write in a name for the Profile and then press Save. You will be returned to the Configure Input Dialog to

then click the OK button to close. Now you are ready to start using a Gamepad or Keyboard how you like it in

your Games. If you have a Rumble Pad and want to have Force Feedback like the real Console and your pad

supports it, then simply select Rumble on the drop down bar.

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Oh no, my controller doesn't work??!?!?!?

If when running Mupen64Plus you see an error message such as:
Then this guide is for you.

Configuring the controller

Take a look at the InputAutoCfg.ini file. If you are using Linux and have installed Mupen64Plus, this should be in either /usr/local/share/mupen64plus or /usr/share/mupen64plus, or (if you are using Windows or haven't installed Mupen64Plus to your system) in the same directory as everything else.
Copy and paste one section of the configuration file and change the name between the brackets ('[' and ']') to whatever the name of your controller is (should be printed out by Mupen64Plus, in this example 'My Awesome Controller').
So let's say for example you've copied the section 'Mega World USB Game Controllers' and changed the name of the section. You should have:

Project 64 Configure Ps4 Controller

somewhere in InputAutoCfg.ini. Now all you need to do is to change the values to correspond to your controller. It shouldn't be too hard to figure out how to change the values, but there is some documentation at https://github.com/mupen64plus/mupen64plus-core/wiki/Mupen64Plus-Plugin-Parameters#wiki-InputSDL if you need it. Remember that on some controllers the D-Pad is just another axis, in those cases replace hat() with axis() (make sure you use the correct syntax for axis). You may also use the SDL joystick testing programs (available on our Downloads page) to determine the button/axis/hat numbers which correspond to the various controls on your joystick.

Using a Mouse

You can enable mouse control of the analog stick by setting the 'mouse' parameter to True in your input config section. There is a parameter to control the sensitivity of the mouse movement (called 'MouseSensitivity'). The default value for MouseSensitivity is '2.00,2.00'. You can also bind mouse buttons to the N64 controller buttons by adding a clause to the button binding string. For example: Start = 'button(9) mouse(0)' will bind the N64 controller Start button to button 9 on the joystick and button 0 on the mouse.
When the mouse is enabled, Mupen64Plus will 'grab' the mouse, so you will not see the pointer, even when running in windowed mode. To toggle the mouse grab while playing a game, press the Left Control and Left Alt keys together.

Special Macintosh Instructions

To use an Xbox360 controller with a Macintosh, you can use the TattieBogle Driver from tattiebogle.net. There is also an image which demonstrates the button mappings on imgur.
Project 64 how to configure controller command

Ok, it's working, now what?

If you've got a nice configuration you can send it to the Mupen64Plus team at [email protected]. That way they will be able to include the configuration in the official Mupen64Plus releases. Make sure to include the exact name of the controller and a description as well.
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